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Examples

Here, you'll find a few examples with reduced, internet compatible, quality. These examples are clippings of scenarios or events the SoundMixer can create. Feel free to listen...

These are all fantasy examples. Of course, nothing prevents you from using the SoundMixer for Sci-Fi RPGs.

 

Note
(134 KB, 0:52 min)

Tavern brawl
What must not be missing in any good adventure? Right... a decent tavern brawl. This (of course) completely automatic scenario uses several ruction sounds, screams and tavern noises. That beats everything!

Note
(285 KB, 1:37 min)
Sea journey
The characters are aboard a ship. This scenario, too, is started with a single key and runs until stopped. Shortly before the end, the background music is over and the playlist plays the next track.
Note
(230 KB, 1:18 min)
Journey
The PC group has to protect a small caravan. This scenario has a long music playlist, is started by keystroke und only needs to be stopped when the task has been accompished. until then - bon voyage! In addition, the GM activates a river in the middle of this scenario - there are many stations on this journey, after all!
Note
(175 KB, 0:59 min)
Ghost town
Even horror is not alien to the RPG-SoundMixer. The music of a fitting CD in the background of this scenario may well give you the creeps.
Note
(266 KB, 1:30 min)
Seaport
Music is not always necessary. In this vivid seaport, the soundscape alone suffices to create a decent mood.
Note
(128 KB, 0:43 min)

Vulcano
First, the PCs travel through a subterranean cave-complex. Then, by hitting a key, lava and slight quake are added.

Note
(14 KB, 0:04 min)

Skill test
As an exception, this is no scenario, but rather displays how to easily create completely different effects with SoundMixer. In this example, three d20 are rolled (for example simulating a talent check in D&D). This enables the GM to roll by keystroke anytime he wants to... what a relief! (sorry for the german number!)

Note
(163 KB, 0:55 min)
Camp romanticism
After an arduous day and countless dangers, the PCs have earned this relaxing evening.
Note
(281 KB, 1:35 min)
Fair
You are in the middle of a bustling town. In addition, today is market day... Enjoy!
Also audible is the change of background music by the GM.
Note
(161 KB, 0:54 min)

Orc battle
The PCs are fighting against the orcs. Audible is a range of effects from clinking swords, screams, and orc noises to battle music.

Note
(56 KB, 0:19 min)
Kobold
What? The PCs never stumbled across a Goblin? Time for a small, annoying guest appearance, then!
Note
(129 KB, 0:43 min)
Fishing village
The peaceful and sociable visit to a fishing village... The rushing of the sea and seagulls are to be heard in the background. get the party started!
Note
(56 KB, 0:18 min)
Alert
This sound-event starts a certain music playlist. Only on the beginning, an alert is to be heard.
Note
(74 KB, 0:25 min)
Jungle
The PCs wanders through a green hell. This scenario features dozens of animal sounds. And not only a few of them could get dangerous...
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