Examples of sound-events
Previous  Top  Next

 
Example 1:  
 
Sound-event: Dragon  
Key: D  
Mode: 2 (Animals)  
Sound-bank: There is only one file in this sound-bank: a giant dragon's cry!  
 
=> After activation of the sound-event, a dragon's cry freezes the blood in the players' veins.  
Stopping this event is only possible by hitting escape, it will stop automatically since it is not an "infinite" element.  
 
Example 2:  
 
Sound-event: Somber music  
Key: G  
Mode: 3 (Music)  
Stop all: On  
CD-playlist: The saddest CDs entered in CD Management are selected and played in random mode.  
file-playlist: Many sad MP3 files on your hard-disk are also selected (in case there is no CD in your CD-drive).  
 
=> After activation of this sound-event, a sad soundtrack is played with the tracks depending on inserted CD or selected MP3 files. After a track has ended, the next sad melody will be played.  
Stopping: Hit escape or press the assigned key again (this music is an "infinite element").  
 
Example 3:  
 
Sound-event: Battle  
Key: B  
Mode: 4 (Battle)  
Fade-in time: 30000 ms  
Sound-bank: Different battle sounds have been implemented into this sound-bank (Screams, weapons, catapults, passing arrows, and crowds).  
 
=> After activation of this sound-events the battle sounds are added to the sounds currently being played. The players are approaching the battle and the scenario fades in slowly over a 30 second period.  
Stopping: Hit escape or press the assigned key again (this is an "infinite" sound-bank).  
 
Example 4:  
 
Sound-event: Spaceship take-off  
Key: S  
Mode: 5 (On the spaceport)  
Delay (start): 2000 ms  
Fade-in time: 10000 ms  
Duration: 39000 ms  
Fade-out time: 9000 ms  
Sound-bank: A spaceship's buzzing  
 
=> After 2 seconds, the swelling sound of spaceship engines is heard. After 30 seconds, it takes off and another 9 seconds later, it has disappeared in the sky.  
Stopping: automatically/not possible (This is no "infinite element"); Hitting the escape key will always abort a sound-event, though.