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Examples of sound-events
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| Example 1:
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| Sound-event: Dragon
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| Key: D
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| Mode: 2 (Animals)
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| Sound-bank: There is only one file in this sound-bank: a giant dragon's cry!
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| => After activation of the sound-event, a dragon's cry freezes the blood in the players' veins.
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| Stopping this event is only possible by hitting escape, it will stop automatically since it is not an "infinite" element.
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| Example 2:
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| Sound-event: Somber music
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| Key: G
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| Mode: 3 (Music)
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| Stop all: On
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| CD-playlist: The saddest CDs entered in CD Management are selected and played in random mode.
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| file-playlist: Many sad MP3 files on your hard-disk are also selected (in case there is no CD in your CD-drive).
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| => After activation of this sound-event, a sad soundtrack is played with the tracks depending on inserted CD or selected MP3 files. After a track has ended, the next sad melody will be played.
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| Stopping: Hit escape or press the assigned key again (this music is an "infinite element").
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| Example 3:
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| Sound-event: Battle
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| Key: B
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| Mode: 4 (Battle)
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| Fade-in time: 30000 ms
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| Sound-bank: Different battle sounds have been implemented into this sound-bank (Screams, weapons, catapults, passing arrows, and crowds).
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| => After activation of this sound-events the battle sounds are added to the sounds currently being played. The players are approaching the battle and the scenario fades in slowly over a 30 second period.
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| Stopping: Hit escape or press the assigned key again (this is an "infinite" sound-bank).
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| Example 4:
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| Sound-event: Spaceship take-off
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| Key: S
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| Mode: 5 (On the spaceport)
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| Delay (start): 2000 ms
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| Fade-in time: 10000 ms
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| Duration: 39000 ms
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| Fade-out time: 9000 ms
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| Sound-bank: A spaceship's buzzing
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| => After 2 seconds, the swelling sound of spaceship engines is heard. After 30 seconds, it takes off and another 9 seconds later, it has disappeared in the sky.
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| Stopping: automatically/not possible (This is no "infinite element"); Hitting the escape key will always abort a sound-event, though.
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