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Creating and editing a new sound-bank
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| · | The name of the currently selected sound-bank can be edited in the "Name" field.
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| · | Next, enter the "Starting time" in milliseconds. This is the time that will pass before the first sound effect is played.
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| · | (For experts:) If the current sound-event contains more than one sound-bank, you can determine a reference point in the "start after" box. You may choose if the current sound-bank should be played after "each/the first/the last" playback of another sound-bank. Here, the "starting time" refers to the time passing after the chosen sound-bank was played. The terms "after each" / "after the first" / "after the last" determine at which point(s) the effect is played.
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| For experts: It is important to understand that the current sound-bank is played every time "after each playback of another sound-bank". This means that the following happens when (for example) both sound-banks are set to "infinite repeats": The main sound-bank is played an infinite number of times and hence starts the other sound-bank an infinite number of times. With every start of the second sound-bank comes an infinite number of repeats. This creates an infinite loop and could cause problems if the sounds start overlapping.
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| · | Additionally, you can assign a random factor to the starting time. To randomly delay the starting time, use the "Max. random delay (Starting time)" field. The value entered into this field (in milliseconds) determines the longest random delay.
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| · | The field "Span between playbacks" is useful if the sound-bank is to be played more than once. Here, you can enter the delay between the playbacks in milliseconds.
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| · | The field "Max. random delay (span)" also affects the time between playbacks of the same sound-bank. It determines the maximum time (in milliseconds) the sound-bank is randomly delayed. Hence, if the value for the max. delay unequal to zero, the starting time of the sound-bank is set randomly.
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| · | The field "Count" is used to determine how many times a sound-bank is repeated.
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| · | The field "Random count (additional)" allows for random sound-bank play times. The assigned value is added randomly (between 0 and the indication) to the value in the count-field above.
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| · | In the "Sections" box you can define which sections of the sound-event (q.v. What are sections?) the current sound-bank should be played. Choosing "all" means, that the sound-bank will not use sections. Therefore it will be played in every section.
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| · | The option "Repeat infinite" tells Soundmixer to repeat the sound an infinite number of times (loop).
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| · | The option "Looping" also sets the number of times a sound-bank is repeated to infinite. There is, however, no break between the playbacks. Hence, the field "max random delay (span)" is superfluous.
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| For experts: The internal behaviour of looped sound-banks is different to that of infinitely repeating sound-banks since it is (technically) only started once.
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| For experts: If any of the current sound-event's sound banks are being played infinitely or in looped mode, its sound-event can be stopped by pressing the key again (q.v. Starting and stopping sound-events). Otherwise, pressing the key again will start the same sound-event again. This allows multiple, manual playbacks of short sound-effects (assuming no file or CD playlists have been defined for this sound-event).
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| · | A sound-bank can be used to automate the start of another sound-event at a certain point. If the current sound-bank is (in addition to all its other features) supposed to start a sound-event, select it in the "Start of sound-event" box. Additionally, you can determine if the new sound-event's playlists (file and CD playlists) will "overwrite" the current playlists. In other words: Whether the old or the new playlist's music will be played. To play the new sound-event's playlists, select "with playlists".
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| · | The option "Stop of sound-event" works the same way (q.v. "Start of sound-event"), except for the fact that the sound-event (and its playlists) are not started but stopped.
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| · | To assign sound-effect files to a sound-bank, click the "Sound-effects..." button (q.v. Selecting sound-effects).
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