Features of RPG-SoundMixer
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Current version: 1.610

Languages: English/German

Features:

·Definable, individual sound-events, which can be activated by keystroke. The range of possible effects goes from simple effects (i.e. a stroke of a gong or an explosion) to endless, dynamically created scenarios (i.e. a battle, a ship journey, etc.)  
·Creation of sound-effect from WAV or MP3 files  
·Creation of MP3, WMA, MIDI, WAV and CD-playlists for background music  
·Music and other effects overlap and employ fading to combine them. Duration and volume are individually adjustable  
·CD-administration including automatic CD-recognition and track updates when replacing the CD  
·Sections, which enable the game master to keep pace with the progress of an adventure by pressing a single key  
·Definable reverb effects that can be quickly implemented (mountains, hangar, forest, city, halls, caves, "dream effect", etc.)  
·All playlists include a random mode where you can edit the individual probabilities that each piece will play  
·Alternate sounds for a single effect (i.e. different dog barks) using variable pitch and frequency, all completely user definable  
·Different time filters for distinct sound-effects and scenarios, for example Looping, duration, infinite looping, random delay, etc.  
·Sound-events activate one another (Start or Stop), to aid in the creation of sound scenarios  
·Volume and frequency variation are available to create even more realism (for example: the smith's hammering gets louder or more quiet or its frequency is changed, the wind in the background varies in volume and its pitch is raised or lowered, etc.)  
·Each sound-effects' balance is adjustable, and may be both fixed and/or variable (example: the birds' chirping comes from different directions)  
·Balance paths are definable (example: a bee flying around, an avalanche going down from left to right,etc.)  
·Slow fade-in and fade-out of effects  
·A real time echo can be activated for each sound-effect  
·Separate adjustment of main, sound, and music volume  
·Volume levels for activated sounds can be adjusted quickly (example: a close, loud waterfall and silently trotting horses in the background)  
·Add your own background layouts to provide a more suitable SoundMixer design (fantasy, science-fiction, or your own RPG pics)  
·Print your overview files as a quick reference for user defined keys  
·Save your sound-libraries, which will then contain all necessary files (music and sound) enabling you to share your entire project  
·or Save a single effect or scenario, and share it on the RPG-SoundMixer homepage!