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What is a mode?
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| Example 1:
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| for example a library may contain the following modes:
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| (Mode 0) Music (contains all musical sound-events)
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| (Mode 1) Animals (contains all animal voice sound-events)
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| (Mode 2) Combat (contains all combat sound-events)
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| (...)
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| (Mode 19) Adventure (contains all sound-events used for the current adventure)
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| Example 2:
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| In the "Animal" mode, key "A" triggers an eagle scream while in "Combat" mode, the same key triggers an alert.
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