What is a mode?
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RPG-SoundMixer supports 20 different modes, which can be switched anytime while the program is running. The modes can be individually named by the user and are numbered from 0 to 19. They are the "subfolders" of the current library, where the sound-events can be placed in.


Example 1:  
 
for example a library may contain the following modes:  
 
(Mode 0)      Music      (contains all musical sound-events)  
(Mode 1)      Animals      (contains all animal voice sound-events)  
(Mode 2)      Combat      (contains all combat sound-events)  
(...)  
(Mode 19)   Adventure    (contains all sound-events used for the current adventure)  


While the SoundMixer is running, the modes may be selected by pressing the appropriate number key (q.v. Changing the mode).

Each sound-event may only be started in its parent mode (the mode it was created/placed in). This way, keys can be used for more than one sound-event.

Example 2:  
 
In the "Animal" mode, key "A" triggers an eagle scream while in "Combat" mode, the same key triggers an alert.  


To rename a mode, select "Sound-events" from the "Sound-library" menu. In the pop-up window that appears you can select a mode from the "Select mode" list and then rename it in the "Rename mode" field.