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Create a library overview
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| Example 1:
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| Music | (0)
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| -----
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| - Dreadful | (D) * C M
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| - Euphoric | (E) * C M
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| - Cheerful | (C) * C M
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| Travel | (1)
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| - Boat | (B) * S
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| - Rolling thunder | (G) S
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| - Thunderclap | (D) * S
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| - Swamp journey | (G) * C M S
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| · | *: This event is stopped by striking the key again (q.v. Starting and stopping sound-events)
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| · | C: This event includes a CD-playlist (q.v. Edit CD-playlist)
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| · | M: This event includes a file-playlist (q.v. Edit file-playlist)
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| · | S: This event includes sound-effects/sound-banks (q.v. About sound-banks and what they're capable of...)
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| Note: This information is printed to a text file that is stored in RPG-SoundMixer's "output" directory. The name of this text file consists of the library name and the appendix "(sound-events)".
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| Note: This procedure can also be used to print SoundMixer's default keyboard setting.
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| Example 2:
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| Civilisation (4)
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| ------------
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| - Working
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| ° sawing
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| ° hammering
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| - Baby
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| ° crying Baby
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| - Small town
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| ° hammering
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| ° sawing
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| ° atmosphere (passing carts, horses)
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| ° barker
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| ° birds
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| - Inn
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| ° mumbling
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| ° pouring
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| ° burping
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| ° atmosphere (moving chairs, knocking)
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| ° laughter, coughing, sneezing
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| Note: This information is printed to a text file that is stored in RPG-SoundMixer's "output" directory. The name of this text file consists of the library name and the appendix "(sound-banks)".
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| Note: This information is printed to a text file that is stored in RPG-SoundMixer's "output" directory. The name of this text file consists of the library name and the appendix "(sound-effects)".
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