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What are sections?
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| Example:
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| Sound-bank 1: horses' trotting and whuffing
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| Sections: all
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| Sound-bank 2: general players' noises
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| Sections: all
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| Sound-bank 3: slow wind
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| Sections: 1
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| Sound-bank 4: trees moving in the wind
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| Sections: 2
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| Sound-bank 5: forest animals (birds,...)
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| Sections: 2 and 3
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| Sound-bank 6: crickets chirping
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| Sections: 3
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| Sound-bank 7: start another sound-event (name: "Arrival in the village")
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| Sections: 4
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| => After starting the sound-event in the first section, you will hear the players riding or walking through the countryside. A slow wind is blowing over the grassy hills...
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| The game master switches into the second section. Now the players come to a forest. At first the wind is blowing, but it soon stops. You can hear the occasional animal noise.
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| Then comes the third section, there is still no wind, but crickets are starting to chirp as the sun starts to go down.
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| In the fourth section the players are getting closer and closer to a village. They can hear the screams of curious children and the town noises are getting louder and louder.
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