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Features |
Manual and FAQ |
Version History |
Fantasy and Science-Fiction CDs
Features
(Version 1.610)
(Available in English and German)
- Definable, individual sound-events, which can
be activated by keystroke. The range of possible effects goes from
simple effects (i.e. a stroke of a gong or an explosion) to endless,
dynamically created scenarios (i.e. a battle, a ship journey, etc.)
- Creation of sound-effect from WAV or MP3 files
- Creation of MP3, WMA, MIDI, WAV and CD-playlists
for background music
- Music and other effects overlap and employ fading
to combine them. Duration and volume are individually adjustable
- CD-administration including automatic
CD-recognition and track updates when replacing the CD
- Sections, which enable the game master to adapt
the temporal progress of an adventure by pressing a single key
- Definable reverb effects that can be quickly implemented
(mountains, hangar, forest, city, halls, caves, "dream effect",
etc.)
- All play lists include a random mode where you
can edit the individual probabilities that each piece
will play
- Alternate sounds for a single effect (i.e. different
dog barks) using variable pitch and frequency, all completely user
definable
- Different time filters for distinct sound-effects
and scenarios, for example looping, duration, infinite looping,
random delay, etc.
- Sound-events activate one another (Starting or Stopping),
to aid in the creation of sound scenarios
- Volume and frequency variation are available to
create even more realism (for example: the smith's hammering gets
louder or more quiet or its frequency is changed, the wind in the
background varies in volume and its pitch is raised or lowered, etc.)
- Each sound-effects' balance is adjustable, and
may be both fixed and variable (example: the birds' chirping comes
from different directions)
- Balance paths are definable (example: a bee flying
around, an avalanche going down from left to right,etc.)
- Slow fade-in and fade-out effects
- A real time echo can be activated for each sound-effect
- Separate adjustment of main, sound, and music volume
- Volume levels for activated sounds can be adjusted
quickly (example: a close, loud waterfall and silently trotting horses
in the background)
- Add your own background layouts to provide a more
suitable SoundMixer design (fantasy, science-fiction, or your own
RPG pics)
- Print your overview files as a quick reference
for user defined keys
- Save your sound-libraries, which will then contain
all necessary files (music and sound) enabling you to share your entire
project
- or Save a single effect or scenario, and share
it on the RPG-SoundMixer homepage!
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